Xenonauts 2 steam workshop
- Xenonauts 2 steam workshop install#
- Xenonauts 2 steam workshop mod#
- Xenonauts 2 steam workshop mods#
Aliens can now turn enemies into any race/rank type. Melee aliens can now be allowed to attack vehicles, on a race/rank basis.Ī LockManufactures command has been added, which will remove the ability to manufacture an item.Īdded ability to add custom categories to the Manufacturing UI.Īllowed control over zombification and Reaper spawning. Reapers will now attack vehicles as they were intended to (change in the X:CE Balance mod). Quantum radars will now properly identify the city targeted by a Terror mission.įixed the text shown if an alien base is detected by an airplane.Īvoided duplication of alien base if detected by several airplanes. Loading a saved game will no longer reset the minimum cooldown of Terror or Base Attack missions. This should not affect the base game, only some mods.įixed Saviour Medal / Crux Solaris display (from 1.65). There are also bug fixes and mapping fixes in this version.įixed a rare crash when an alien would attempt to mind control multiple enemies.įixed a rare crash with air superiority missions.ĪP-damaging weapons should now work even if the weapon does 0 normal damage.Īirplanes that have 4 weapons, of which 1 is a cannon, will correctly show all 4 slots in the air combat UI.
Xenonauts 2 steam workshop mod#
This is a version that mostly focuses on modding, bringing numerous new options for mod creators to take advantage of. researches from the Lore+ mod, or incendiary grenades from X:CE). Note that Xenonauts 1.6x may still be unable to load such a saved game if it includes objects it doesn't know (e.g. Switching option saveCompatibility in assets/gameconfig.xml to "gh15x" before running X:CE should produce saves in a format that Xenonauts 1.5x or 1.6x can read (keep the option as "xce" for normal play, otherwise some new X:CE values may not be kept in save files). X:CE 0.34 can read saved games from Xenonauts 1.5x or Xenonauts 1.6x, but Xenonauts 1.6x cannot read normal X:CE 0.34.2 saved games. If you already play X:CE, there should be no advantage to switching to Xenonauts 1.6x. X:CE 0.34.2 should contain all relevant Xenonauts 1.6x fixes and new features. The official Xenonauts releases incorporate some features/fixes from an older X:CE version, and some have intentionally not been included. What is the relation between X:CE 0.34.2 and Xenonauts 1.6x? You can now play from assets/mods/xce, or optionally copy the files to the main game installation folder. Say Yes when asked about overwriting mods.ĥ.
Xenonauts 2 steam workshop install#
Using this launcher, go to Modding Tools and install the mod pack. Run the new executable from assets/mods/xce. Alternatively: extract the base mod into assets/mods/xce, overwriting everything.Ĥ. Launch the old version of the game, install the base mod using Modding Tools. Download the base mod and the mod package.Ģ. You can revert to the standard official game by switching back to the NONE branch in Steam.ġ.
Xenonauts 2 steam workshop mods#
You can enable/disable mods in "Modding Tools" in the game launcher. Switch to the Community branch in Steam by right-clicking on Xenonauts, selecting Properties, going to the Betas tab and selecting Community. Version 0.34.2 of Xenonauts: Community Edition has been released.